

Finally, Joel closes out the course by putting a substance to use. Then learn how to create a custom panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX maps. These nodes comprise the heart of the Substance Designer workflow.


He then moves onto the large array of essential “atomic” nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. Instructor Joel Bradley begins with an overview of a prebuilt substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer, and walking through basics such as navigating the Substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. New texture artists can use this course to get a jumpstart in the field, while experienced artists will find plenty of advanced tips and tricks to take their skills to the next level. This training course provides a complete overview of Substance Designer 6, the 2017 version of the application. Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. Duration 5h 44m Project Files Included MP4
